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dc.contributor.authorNussli, Natalie
dc.contributor.authorOh, Kevin
dc.contributor.authorCuadro, Nicole
dc.contributor.authorKaye, Melisa
dc.contributor.editorYang, Kenneth C.C.
dc.date.accessioned2019-04-16T07:17:15Z
dc.date.available2019-04-16T07:17:15Z
dc.date.issued2019-04
dc.identifier.isbn9781522559122
dc.identifier.doi10.4018/978-1-5225-5912-2
dc.identifier.urihttp://hdl.handle.net/11654/27542
dc.description.abstractThis chapter describes a study that was conducted in a semi-immersive desktop virtual reality environment. The study investigated teacher trainees' perceptions of their mental effort in Second Life, their satisfaction with the communication modalities, and their perceived social behavioral changes. In the first event, only the instructor (host) used voice to communicate while all participants as well as the in-text facilitator (co-host) used text chat only. In the second event, not only did both hosts use voice, but the participants also had the option to use voice rather than text. The majority of teacher trainees appreciated the freedom to choose either modality. The integration of voice was perceived as humanizing the discussion, increasing the flow, and making the conversation more engaging. However, the addition of multiple voices was believed to increase their mental effort. While some teacher trainees felt more relaxed and more open in a virtual discussion, others reported a lack of attention and honesty as well as a tendency to ignore social conventions.
dc.description.urihttps://www.igi-global.com/book/cases-immersive-virtual-reality-techniques/193679
dc.language.isoen_US
dc.publisherIGI Global
dc.relation.ispartofCases on Immersive Virtual Reality Techniques
dc.accessRightsAnonymous
dc.subjectcommunication modality
dc.subjectonline learning
dc.subjectavatar-based communication
dc.subjectvirtual discussions
dc.subjectsocial presence
dc.subjectvirtual worlds
dc.subjectsynchronous virtual discussion
dc.subject.ddc370 - Erziehung, Schul- und Bildungswesende
dc.subject.ddc004 - Computer Wissenschaften, Internetde
dc.titleAn investigation into the effect of communication modality on learner satisfaction and mental effort expended during a lecture and discussion event in Second life - a 3D virtual world
dc.type04 - Beitrag Sammelband oder Konferenzschrift
dc.edition1
dc.spatialHershey, PA
dc.audiencePraxis
fhnw.publicationStatePublished
fhnw.ReviewTypeAnonymous ex ante peer review of a complete publication
fhnw.InventedHereYes
fhnw.PublishedSwitzerlandNo
fhnw.pagination89-123
fhnw.IsStudentsWorkno


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